SBT
Retail virtual games platform

A richer virtual games experience for retail

Bring virtual sports, draw-based games and fast-play formats together with the terminal, agent and operational workflows your retail network needs.

Retail games platform

Content and workflows, connected

Scope your catalogue
  • Multiple virtual and instant-play formats
  • Retail terminal and agent workflows
  • One integration plan for your operation

Designed for

Retail + online

Game mix

Configurable

Integration

Scoped together

Game formats and operations

One retail offer, multiple ways to play

Build a catalogue around the play styles, session lengths and venue workflows that suit your audience.
Virtual sports and racing
Bring scheduled, repeatable virtual events such as football, racing and other simulated sports into a retail gaming offer.
Number games and Keno-style draws
Explore draw-based formats with configurable rounds, clear result presentation and workflows designed for quick retail sessions.
Fast-play and instant formats
Add short-session games where available, with clear game rules, round status and results visible to players and agents.
Retail-first operations
Plan for terminals, agent-assisted play, location-level operations and practical workflows for busy physical venues.
Centralised catalogue and configuration
Organise the available game catalogue, activation rules and market configuration through an agreed operational workflow.
Reporting and settlement visibility
Define the transaction, round and location reporting teams need to reconcile activity and understand operations.
Built for retail play

Explore the experiences your catalogue could bring together

Move through example content categories and retail workflows. Actual titles, suppliers and market availability are confirmed during commercial and technical scoping.
Virtual sports01 / 04

Bring the next event closer

Offer compact virtual sports sessions that can complement live fixtures and keep retail screens active between major events.

  • Football, racing and other simulated event formats
  • Clear event countdowns and result presentation
  • Designed for repeatable, short retail sessions
A practical rollout

From catalogue planning to venue testing

Align content, technology and day-to-day operations before extending the experience across your retail network.
  1. 01

    Map the retail model

    Define locations, agent roles, player journeys, payment flows and operational responsibilities.

  2. 02

    Curate the content scope

    Select relevant game categories and confirm provider availability, territory rights and commercial terms.

  3. 03

    Plan integrations

    Agree how terminals, platform services, game providers, payments and reporting will connect.

  4. 04

    Test venue workflows

    Validate game sessions, transactions, results and operational procedures before a planned rollout.

Lucky 6 and NSoft Keno are referenced only as examples of third-party game products or formats. No partnership, endorsement or guaranteed availability is implied. All content is subject to provider agreements, territory rights, technical validation and applicable regulatory approvals.

Questions about retail virtual games?

Talk with us about game categories, retail workflows, integrations and market requirements.
What kinds of games can a retail virtual games catalogue include?

Depending on supplier availability and market rights, a catalogue may include virtual sports, racing, number games, Keno-style draws and other fast-play formats. The available selection is confirmed during discovery.

Can we include games such as Lucky 6 or NSoft Keno?

Those are examples of third-party products and formats that may be relevant to a retail catalogue. Their inclusion is not guaranteed: it depends on supplier agreements, territory, licensing, technical compatibility and commercial terms. Mentioning a brand here does not imply an existing partnership or endorsement.

Can the platform support terminals and agent-assisted play?

Retail terminal and agent-assisted workflows can be included in the project scope. The specific devices, ticket flows, user roles and integrations need to be assessed for your locations and market.

Can retail and online channels share one catalogue?

A shared catalogue can be explored where providers and market rules allow it. Availability, presentation and configuration may differ by channel, provider and jurisdiction.

How is pricing determined?

Pricing depends on the number of integrations, game providers, retail devices, locations and operational requirements. We prepare a proposal after understanding the scope and third-party costs.

Build a retail games offer for your market

Tell us about your locations, audience, target territory and game formats. We’ll discuss the technical and commercial options with you.